Choose all your good thieves because you'll have to open doors and chests, and make sure your other units have a good supply of keys with them as well.Īlso bring along any and all units with high magic since there are some reinforcements equipped with the spell Thoron, which is a little dangerous because it has a pretty good chance to land a critical hit. This chapter is pretty similar to the previous one you have to move quickly so that you don't have problems with the reinforcements that will eventually fill up the map. In other words, after your units were captured, they were sent here. Okay, this is Danzich Fortress, a famous Imperial prison that holds many of the Empire's enemies captive. Maximum number of units: 8 + All the units that were captured by the enemy in previous chapters, so the maximum is 43 total. Minimum number of units you can use: 8 + 1 (the captured unit) 10 Sorcerers from the castle outskirts at the end of Turn 30. Turn 5 to 15: 1 Hero from the staircase in the center of the map. Turn 3 to 10: 2 Mages from the two center stairs below. Turn 1 to 20: 2 Soldiers from the stairs on the sides of the map. It's a good idea to take at least a few of them. This map has plenty of Warp Staves for steal (6 in all, including the boss's own). For example, the first unit appears in Cell 1, Square 1… but if there's another unit that's captured, the first unit appears in the corresponding Square 1 of Cell 2, and the second unit appears in Square 1 of Cell 1, and so on if there were other units that were captured after the first two (If other units were captured by means of being left behind in one of the escape maps, will their locations in the prison cells follow the unit position in the units list?) But basically, it's not possible to make captured units appear only in nearby cells.
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I'm not sure about this, but it seems that the placement of the captured units depends upon the order in which they were captured, following the enumeration indicated in one of the above cells.
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Your captured units (or the units you left behind in the escape maps) will appear in the cells from above. (If is captured by the "Capture" command, the enemy must escape from the map if isn't a escape map, and if it is just left the unit behind). This is an optional chapter: You will gain access to this chapter if at least one of your units was captured at some point during the game. The blue squares with numbers are your unit’s starting places, according to the list on the Battle Preparations (left to right, up and down, you can try to adjust them). You can see each enemy’s inventory by placing the cursor over his on the image.