Grenadier: M79 "Thumper" FP 3 minimum 6" range. Team Leader: M16 FP 2 at 10" and under / FP 1 at 11" and greater. Squad Leader: M16 Firepower (FP) 2 at 10" and under / FP 1 at 11" and greater. US Army Squad / Fireteam in Vietnam (11 man section, but with a 2 man attrition built in)
![tactics ogre fusilier tactics ogre fusilier](https://sites.google.com/site/tacticseager/_/rsrc/1299355642169/home/TACTICS-OGRE-Key-Art-1.jpg)
If anyone has thoughts, I'm all ears but here's what I've come up with so far: Surprisingly I turned to an old source for building out a proper squad MTOE for Battlegroup - Iron Ivan Games' Vietnam supplement for "Disposable Heroes." While I gave away the main rules for DH, I still had an extra copy of "Long Road South" laying around and thought it would be perfect to use to build out Squad and Platoon Modified Table of Organization and Equipment to put together a "Battlegroup" game. Squads must be broken down into their proper sections and teams or you're likely to have a very short game on your hands! In their place are Assault Rifle toting infantry with automatic weapons, light and medium machine guns, and it seems like every squad has a LAW or RPG to carry along with it. Gone are your "Bolt Action Rifle" equipped rifle sections. One of the biggest challenges with converting to more modern battles is the question of firepower.
![tactics ogre fusilier tactics ogre fusilier](http://betweenlifeandgames.com/wp-content/uploads/2015/08/Tactics_Ogre_Let_Us_Cling_Together.png)
#Tactics ogre fusilier series#
So lots of chatter about the Battlegroup series of rules going modern with "NORTHAG '84" and in the spirit of that I thought I would do a little more work with my "Battlegroup: 'NAM" supplement I've been working on.